![]() ![]() ![]() In another thread on the 2D Track it reads: "need to combine it with a regular Animation track (on the character's root) to move them around the scene.įor any part of the Timeline that the "Character Animation 2D" track is active, they should then automatically play their idle/walk animations based on their movement state each frame." I have read the manual on the 2D Track, and watched the video on the AC Timeline tracks.ġ) Unchecked Turn Root Object in 3D on the Player character.Ģ) In the Timeline, I've created an Character Animation 2D Track, and assigned/binded the character to it.ģ) On another track in the Timeline, added a "Walk_L" animation clip that was created for the character (as originally I thought this was the way to "move" the character, though still unsure). I've read through the Manual's description of it, and understand the concept of it - that the correct direction's animation should play based on the direction the character is moving.īeen attempting to use it for awhile and haven't been able to fully understand it yet, so I was wondering if an explanation on how to use it can be given. First of all, thank you for including the Character Animation 2D Track! It sounds useful and I'd like to utilize it for a cutscene. ![]()
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